Sophia Collender

Design Researcher + Technologist

Hi, I'm a designer and researcher who uses code, electronics, and 3D fabrication to confront the complexity of the systems we encounter every day — translating public data, biomaterials, and open-access structures into objects, instruments, and interfaces.

sophiacollender@icloud.com → deeper about

What I'm Building

The Experimental Paint Archive

An online archive documenting how unconventional fine art materials are made from scratch — reused materials, biomaterials, earth pigments.

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SquishyMusic

Designing an instrument with zero learning curve — pressure-based interaction across the whole surface, refined through hands-on usability testing. NYU Prototyping Fund ×2.

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Pulp Press

An online literary magazine built with a custom web experience for every piece it publishes.

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Harbor Forms

A packaging system designed so the material communicates its own end-of-life — grown from seaweed, zero synthetic inputs, closed-loop by design.

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Experiments

Approximate Cave Flood Simulator

A stylized visualization of real cave scans filling with simulated rainwater.

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Plant Guide

An interactive guide for identifying and caring for plants, built as a playful, exploratory reference tool.

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ORGANUM

A scroll-driven listening piece tracing how organum — polyphonic music born from a second voice added to Gregorian plainchant — transformed European church music.

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Doodle Round Up!

A meditative game — trace a slow circle around drifting shapes to gather them in. Nothing to lose here.

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Perceptron LLM

An interactive playground for watching how a language model actually picks its next word — one probability at a time.

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What is Rust?

A scroll-driven explainer on the chemistry of corrosion, paired with a real 3D-scanned rusted object you can drag and rotate.

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TyperSpeed

A typing experience where color shifts represent your velocity, answering short prompts against the clock.

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Exhibitions

New York Transit Museum: Sonification Division

The New York Transit Museum — an interactive installation using conductive boards to sonify live transit data.

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Yale CCAM: Cartography Division

Yale Center for Collaborative Arts and Media — a cartography-focused installation mapping transportation systems.

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Littlefield: Cartography Division

Conductive-board cartography installation, independent venue presentation.

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Bobst: Rhetoric at Arms

Bobst Library — an installation involving smashed cement elements, part of The Public's Domain.

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The New York Horological Society: Escape Clause

The New York Horological Society — a time-based installation built around a pill-clock mechanism.

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Material Investigations

Slimesynthzer

An unconventional input surface — cinder block and conductive slime — designed to test how much unpredictability an interface can carry before users stop trusting it.

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Date Clock

A deliberately imprecise timepiece exploring what "good enough" information looks like, and how users build trust in an ambiguous interface over time.

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Slime Archive

Documenting the growth of Physarum polycephalum over time through a microscopic camera and sped-up footage.

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Bio-Based Electronics

Ongoing research into designing reliable feedback around organic, living components — the foundation behind Slimesynthzer and Date Clock.

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CAD Products

The rapid prototype-test-iterate practice behind every enclosure and mechanism in this portfolio, built in Fusion 360 and 3D printed at every stage.

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Writing

How Money Could Move Us

2025, Interledger Summit — research on payment interoperability among global mass transit systems.

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The Call for Papers Program

Interledger Foundation — a cohort initiative examining financial inclusion, open payments, and digital governance.

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Being Without Brains

Adjacent, Issue 12 — an essay on slime mold, artificial intelligence, and non-human spatial intelligence.

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This is a Lorenz attractor — a simple set of equations whose path never repeats, but never looks random either. It's a small model for complexity: a few simple rules, endlessly reshaped.