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Case Study — Object & Information Design

Date Clock

A timepiece that trades precision for honesty — and asks what "good enough" information actually looks like.

Object Design Ambiguous Interfaces Electronics
Date Clock circuit

Digital clocks give us more precision than most decisions actually need — a countdown to the second for something that only matters by the day or the week. I wanted to design a timepiece that was deliberately, transparently imprecise, and see whether users would still trust it, or even prefer it.

Date Clock uses real dates — the fruit — wired as a voltage divider. As the fruit dries out over days, its conductivity drops, and that drop becomes the "hands" of the clock. There's no display to read at a glance; the state of the object itself is the interface, and understanding it requires the user to build a mental model over time rather than parse a number instantly.

That was the core design bet: could an ambiguous, decaying signal still function as usable information if the feedback loop was slow and embodied rather than instant and numeric?

People adapted to reading the object faster than I expected — after a day or two of exposure, testers described developing their own rough sense of "early," "midway," and "spent" without any labeling from me. It made me think differently about legibility: precision and usability aren't the same thing, and sometimes a rougher signal that a user has to build familiarity with creates a stronger relationship with the object than a screen ever could.

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