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Installations, publications, experiments and objects

Everything that isn’t one of the five machines in the studio — installations, performances, web experiments, materials, objects and publications. The full record is in the CV.

Installations + performances

Seven

New York Transit Museum, Brooklyn2026

Sonification Division

Cubic maps of the subway in each borough, wired with copper-tape touch sensors. Each borough sounds a tone pitched to its ridership — Manhattan highest, Staten Island lowest — and touching them lets visitors compose together.

Sonification Division at the New York Transit Museum
Yale Center for Collaborative Arts and Media, New Haven2026

Cartography Division

A cartography-focused installation mapping transportation systems.

Cartography Division at Yale CCAM
FLOHAUS Gallery, New York2026

A Home Together

A Home Together — a group exhibition showing Look at Her.

A Home Together at FLOHAUS Gallery
Mana Contemporary, Jersey City2026

Portrait of an Alter Ego

Shown in Reflections: Portraits that Define Community.

New York Horological Society2026

Escape Clause

Shown in Complications. A time-based installation built around a pill-clock mechanism.

Escape Clause at the New York Horological Society
Littlefield, Brooklyn2025

The North American Institute for Transportation Research, Analysis, and Discourse: Cartography Division

Performed at the New Interfaces for Musical Expression (NIME) Show.

Cartography Division at Littlefield
Mamdouha S. Bobst Gallery2025

Rhetoric in Arms

The Public’s Domain: Transforming Iconic Works of Fiction and Sound.

Rhetoric in Arms at Bobst Gallery

Web experiments

Eight

Website · Flora Residency, Brooklyn2025

Simulacra

Landscape and aerial photographs of real places. Click one and it branches into networks of AI-generated copies and reimaginings, each further from the original — until the image bears no relation to anywhere at all. Shown in Regensis, a residency and group show.

Simulacra — a web-based exploration of AI and spatial representation
Interactive explainer

Perceptron LLM

Type a prompt and watch the model choose its next word — candidate tokens and their probabilities, with temperature, top-p and max tokens as live controls.

Publication

Pulp Press

An online literary magazine with a custom web experience built for every piece it publishes.

The Pulp Press homescreen
Listening piece

ORGANUM

A scroll-driven piece tracing how organum — polyphony born from a second voice added to plainchant — transformed European church music.

Explainer

What is Rust?

The chemistry of corrosion, paired with a real 3D-scanned rusted object you can drag and rotate.

Reference tool

Plant Guide

An interactive guide for identifying and caring for plants, built as a playful, exploratory reference rather than a database with a search box.

Game

Doodle Round Up!

Trace a slow circle around drifting shapes to gather them in. Nothing to lose here.

Game

TyperSpeed

A typing experience where colour shifts represent your velocity, answering short prompts against the clock.

Material investigations

Three

Packaging system

Harbor Forms

Packaging designed so the material communicates its own end-of-life — grown from seaweed, zero synthetic inputs, closed-loop by design.

The Harbor Forms site
Instrument

Slimesynthzer

A synthesizer played through conductive slime.

Slimesynthzer
Archive

Slime Archive

Documenting the recipes and behaviours of conductive slimes.

Slime Archive

Objects

Two

Fabricated object

Date Clock

A clock that keeps a different kind of time.

Date Clock
Fabricated objects

CAD Products

Objects modelled in Fusion 360 and printed.

CAD Products

Publications

Four

Social Sciences Research Network2026

How Money Could Move Us

Digital payments and interoperability among global mass transit systems. Preprint, from research funded by the Interledger Foundation and presented at their conference in Mexico City.

Ranger Magazine2025

The Slime Mold Web Archive

Published writing.

Wisteria Zine2025

The Consequences of Staying Still

Published writing.

Adjacent Journal of Emerging Media2025

Being Without Brains

Exploring slime mold, AI, and non-human spatial intelligence.

Being Without Brains